Monday 5 December 2011

Online 2011 - Gamification and E-Learning 2.0

Gamification was defined by our speaker Jonathon Bishop as ‘using elements of game play typically seen in video games to encourage participation in websites such as online communities’. The game elements are things like completing tasks, moving through levels and collecting points.

He has done a lot of research into using this idea for educational purposes and moving it beyond its roots in online communities. His latest work is all about using gamification to rehabilitate young offenders. This mostly seemed to involve relabeling existing methods to make the process seem more like a game but maybe I missed some of the subtleties.

The idea is to change young people’s perceptions of what’s happening so they engage with and perhaps even enjoy the process. This can also be a challenge in education so if gamification works for young offenders maybe it will be coming to a college near you.

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